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Gustavus Adolphus of Sweden

Clothes created in Marvelous Designer as base for ZBrush sculpt. Spent a whole day with texturing, especially with the creation of the hair textures and hair planes. For the hair textures I ended up with custom generated hair strands in max and just rendered beauty, normal and zdepth pass. Textures created in Quixel. Head painted in ZBrush with polypaint

Final head model rendered in Marmoset Toolbag 3
Clay Render
Wireframe